Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface

So, if people end up doing the same task faster, it’s good, right? Well, it would be if this solution was guaranteed to work correctly in all circumstances. In fact, Tesla warns against relying solely on lane assist for lane changes. Even barring sensor errors (which are more common than one

Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface
10 Usability Heuristics Applied to Video Games

Console games are often highly complex, with many context-dependent controls. In Red Dead Redemption 2 (RDR2), a western-style action/adventure game, players rely on horses to get around. (Note: users must find a horse or whistle to call their personal horse, as users aren’t always riding a horse

10 Usability Heuristics Applied to Video Games
Split Buttons: Definition

Split buttons are for presenting several related tools if one option is used most frequently. Making the most commonly accessed option a default lowers the interaction cost to use that option since it removes the need to open the menu before selecting the item. The obvious penalty is that accessing

Split Buttons: Definition
Touch Targets on Touchscreens

For instance, the Glow Baby app visualized the history of tracked sleeping times, diaper changes, and feeding sessions with various colored bars or icons so users could detect possible patterns in baby’s behavior. Tapping on an individual event displayed detailed information, such as the exact

Touch Targets on Touchscreens



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