Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface

The other factor in target-acquisition time is the target size: the larger the button, the faster it will be reached. Yet, with version 9, Tesla decided to make its targets smaller (presumably in order to fit more options in the visible menu bar — 7 in version 8 compared with 10 or 11 in version

Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface
10 Usability Heuristics Applied to Video Games

Confirmation dialogs, like the one in Super Smash Bros. on Wii Switch, prevent users from accidental destruction. This confirmation is particularly important for irreversible actions. Before leaving an in-progress game, Super Smash Bros. prompts users to confirm that they want to leave the game and

10 Usability Heuristics Applied to Video Games
Split Buttons: Definition

In the Windows Snipping Tool application, choosing an option from the split button’s menu (such as Window Snip) becomes the new default option, and clicking New would thereafter trigger a Window Snip (until the user chooses a different option from the menu). It is worth noting that in this

Split Buttons: Definition
Touch Targets on Touchscreens

As a new parent, I increasingly find myself using my smartphone as my primary computer. Jotting down a note, selecting next week’s meal delivery kits, shopping online, and tracking my child’s eating and sleeping patterns all need to happen one-handed, quickly, while holding this tiny new human

Touch Targets on Touchscreens



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